SplatMart vs Splatware (2026): Gaussian Splatting Platforms Compared
Comparison · 2026-07-11 · 9 min read · by SplatMart Team
SplatMart and Splatware both let you generate, edit, and sell gaussian splats in the browser, so which should you use? An honest side-by-side of pricing models, generation, editors, and marketplaces, including where each platform genuinely wins.
SplatMart and Splatware are the two platforms people most often compare when they want to generate, edit, and sell gaussian splats without leaving the browser. Full disclosure up front: SplatMart is our platform, so we have a horse in this race, which is exactly why this comparison sticks to how each product actually works and where each one genuinely wins. Both are good. They're built around different bets on how you'll pay and what you'll do with your splats.
The short version
- Pricing model: SplatMart is pay-per-splat ($2–$6 base per generation, free editor, no subscription; large-input usage applies above 500 frames). Splatware is freemium-subscription, a free tier with capped exports and storage, then Creator/Pro plans that raise daily export and training limits.
- Generation: SplatMart's in-house Leighton model runs on enterprise GPUs and accepts up to 3,000 photos or video-derived frames per job. Splatware also trains from photos or video in the cloud, with queue priority tied to your plan.
- Editing: both have browser editors. Splatware's includes colour-grading tools; SplatMart's is built on the open-source SuperSplat engine and is free with no export caps.
- Marketplace: both let you buy and sell splats. SplatMart additionally runs a hire-a-splatter jobs marketplace, commissioning real-world captures from professionals, which Splatware doesn't offer.
Generation: pay-per-splat vs subscription
This is the biggest practical difference. On SplatMart you pick a tier per job, Leighton 1.0 Lite at a $2 base, Leighton 1.0 at a $4 base, or Leighton 1.0 Max at a $6 base for big captures. Those prices include the first 500 inputs; larger captures add usage in blocks of 50. Generate once a month and you've paid for that job, not a subscription fee. Splatware's free tier lets you try generation at no cost (with export and storage caps), and its paid plans make sense if you're training many models every day: past a certain volume, a flat monthly fee beats per-job pricing.
Speed and quality
Both platforms produce genuinely good reconstructions, cloud training with a real compute budget beats phone-app processing on the same capture. SplatMart's edge is turnaround: Leighton runs on the latest enterprise-tier GPUs and auto-scales its training schedule to your photo count, so a 430-photo interior comes back in roughly a quarter of an hour rather than a training queue. Splatware's queue priority improves with plan tier, so free-tier users wait longest. On either platform, capture quality matters more than the trainer, see how to make a gaussian splat.
Editors: SuperSplat engine vs Photoshop-style
Splatware pitches its editor as 'Photoshop for gaussian splatting', lasso selection, erasing, rotation, and notably colour grading, which SplatMart's editor doesn't have yet. SplatMart's browser editor is built on the SuperSplat engine, the open-source tool the 3DGS community already treats as the standard for splat cleanup, selection tools, floater deletion, crop bounds, transforms, and export to web-ready formats. It's free for everyone, with no daily export limits, and your Leighton generations open in it with one click. If your workflow is capture → clean → publish, both do the job; if you want in-editor colour work, Splatware currently has the feature; if you want unlimited free cleanup of files from anywhere, SplatMart does.
Marketplaces: selling splats vs selling splats and services
Both platforms run an asset marketplace where creators list splats and buyers license them. The structural difference is that SplatMart also has Hire a Splatter, a jobs marketplace where clients commission real-world captures (listings, venues, products, construction sites) and pay only when they approve the delivery. If you're a creator, that's a second income stream from the same skills; if you need a specific place or object captured, it's the piece a pure asset store can't solve. See become a splatter for hire.
Where Splatware genuinely wins
- A free tier, you can try cloud generation without spending anything, caps and all.
- Subscription economics at high volume, heavy daily generators can come out ahead on a flat plan.
- Colour grading in the editor, SplatMart's editor doesn't do colour work yet.
- An Enterprise tier with API access and dedicated support, if you're wiring generation into your own product.
Where SplatMart wins
- No subscription, $2–$6 base per generation, and the editor and marketplace cost nothing.
- Transparent large-input usage, the quote and projected time update before you generate.
- Up to 3,000 photos or video-derived frames per job, so full interiors and large scenes fit in one generation.
- The hire-a-splatter marketplace, commission real captures, pay on approval.
- A SuperSplat-based editor with no export caps, free for files from anywhere.
Verdict
If you generate splats occasionally, want to be paid for capture work as well as assets, or just want the fastest photo-to-splat turnaround with no monthly fee, SplatMart is the better fit. If you train models in bulk every day, want in-editor colour grading, or need an enterprise API, Splatware's subscription model earns its keep. Plenty of creators use both: generate and sell where the economics favour each job.
Frequently asked questions
What's the difference between SplatMart and Splatware?
Both are browser platforms for generating, editing, and selling gaussian splats. SplatMart is pay-per-generation ($2–$6 base per splat, plus transparent usage above 500 inputs) with a free SuperSplat-based editor and a hire-a-splatter jobs marketplace; Splatware is freemium with Creator/Pro subscriptions that raise export and training limits, and its editor includes colour grading.
Is there a free way to try either platform?
Splatware has a free tier with capped exports and storage. SplatMart has no subscription at all, browsing, the editor, and selling are free, and generation is pay-per-splat from $2.
Which is cheaper, SplatMart or Splatware?
For occasional use, SplatMart's pay-per-splat pricing is usually cheaper, a $4 generation now and then versus a monthly plan. For heavy daily generation, Splatware's flat subscription can work out cheaper. Price your actual monthly volume both ways.
Can I hire someone to capture a splat on either platform?
Only on SplatMart. Its Hire a Splatter marketplace lets you post a job, compare proposals from professional splatters, and pay when you approve the delivered capture. Splatware is an asset and tools platform without a services marketplace.
Do both platforms have a splat editor?
Yes. Splatware's browser editor offers lasso select, erase, rotate, and colour grading. SplatMart's is built on the open-source SuperSplat engine, selection, floater removal, cropping, transforms, and web-ready export, free with no export limits.
Want to see the SplatMart side for yourself? Generate a splat with Leighton, clean it in the free editor, or explore the marketplace.