Interior Gaussian Splats

Interior splats capture what photography can't: the sense of actually standing in a space. Real-estate tours, short-stay listings, set previsualisation and VR walkthroughs are the main reasons buyers come to this category — a phone-captured room becomes a scene you can walk through on a Quest 3 or in any modern browser.

Interiors are the hardest scenes to capture well (texture-poor walls, mixed lighting, tight geometry), so cleaned, well-trained interior splats are genuinely valuable. Listings show capture tool, splat count and formats; look for floaters-removed notes in the description for scenes that have been manually cleaned in SuperSplat or similar editors.

Featured interiors splats

Frequently asked questions

Can I walk through an interior splat in VR?

Yes. Compressed interior splats (typically under ~3M splats in .spz or .sog format) run on a Quest 3 in WebXR viewers, and bigger scenes work in PC-tethered VR. Each listing's specs help you judge headset readiness.

Why do interior splats sometimes look blurry near walls?

Blank walls give the training process little texture to lock onto — it's the most common interior artifact. Well-captured listings use more photos and slower camera paths to avoid it, which is exactly why pre-made, quality-checked interior scenes save you time.

Is lighting baked into the scene?

Yes — gaussian splats bake the lighting from capture time, which is why they look photoreal. You can't relight them like a mesh, so check the listing preview matches the mood you need (day, dusk, artificial light).

Guides

Browse all interiors splats with filters